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"e-Sports during Pandemic COVID-19"

  • Writer: Ammar Alshaer
    Ammar Alshaer
  • Jun 1, 2021
  • 3 min read

In this post, I would like to talk about e-sport, how it became something big during the Pandemic, and my experience with it.


Well, first thing first what is E-sport exactly?

E-sports is a type of video game competition. E-sports are usually structured multiplayer video game events among professional players, either individually or as a team.


On October 19, 1972, at Stanford University, the first documented video game competition took held for the game Spacewar. Students from Stanford were invited to compete in the "Intergalactic Spacewar Olympics," with the grand prize being a year's subscription to Rolling Stone. Tovar and Robert E. Maas won the team competition, while Bruce Baumgart won the five-man free-for-all tournament.


Professional competitors enjoy a variety of games. The popularity of fighting games and first-person shooters, which are still popular today, coincided with the emergence of competitions in the mid-1990s. In the early 2000s, real-time strategy games were extremely popular in South Korean internet cafés, having a significant impact on the global growth of esports. Many games and genres have competitions, but Counter-Strike: Global Offensive, Call of Duty, League of Legends, Dota 2, Smite, Rocket League, Heroes of the Storm, Hearthstone, Super Smash Bros. Melee, StarCraft II, and Overwatch are the most popular as of the early 2020s. Since its introduction in 2014, Hearthstone has helped to promote the digital collectible card game (DCCG) genre.



During the pandemic, The COVID-19 lockdowns have boosted user engagement with video games and esports, revenues for many gaming companies and platforms have increased during the pandemic, the pandemic is accelerating existing trends within the gaming industry - here's a guide. Despite the broad economic damage caused by the coronavirus, the worldwide video game industry is booming. With social distance limiting consumer and company activity to a bare minimum, gaming provides an interesting distraction for individuals at home seeking social engagement, and preliminary data suggest a massive increase in playing time and sales since the lockdowns began. In 2021, the worldwide video game business is expected to be worth $159 billion, nearly four times the movie office ($43 billion in 2019) and nearly three times the music business ($57 billion in 2019). Asia-Pacific is the most lucrative region in terms of revenue, accounting for about half of the total value of the games business. North America generates a fourth of total revenue.



According to Newzoo's forecasts, eSports will produce more cash than rugby in 2021, while also being more closely associated with the Olympics. It is also projected that the name "eSport" will become obsolete as gaming activities become an inextricable part of sports culture. With media and entertainment behemoths like Disney, Comcast, and AT&T already interested in acquiring e-sports content rights, this industry will expand at a breakneck pace. If nothing unexpected happens, it is expected to generate $1.7 billion in 2021. The rising popularity of eSports wagering is one of the results of this growth. By 2020, the worldwide value of money and things wagered on major eSports titles is expected to be $12.9 billion.


There are, nevertheless, some peculiarities. We'll have to wait and watch if a slew of fresh faces joins the industry's greatest names, or whether the largest events expand and stretch out even further.



Actually, from an experience, during the pandemic, I had to stay home and I had nothing to do cause it was the last year at high school for me. After I got graduated, I decided to play video games for long periods with my friends so we decided to make a team and participate in e-sports. We had so much fun cause there were so many competitors and good ones as well and we actually won an e-sport competition. It was a game called "call of duty".


In my opinion, playing video games and participating in e-sports isn't a waste of time. It can expand your thoughts, be socially connected to the whole world, meet with people from all over the world and become online friends and maybe get some money to help you with the family funds or your college.


Without further due, if you want to know more about E-sport check these sites below:


 
 
 

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